Floor Activation

    Be a vendor.

    Eight hundred family attendees, grades 3–8, one arena floor, and a hard rule: if a kid can't touch, make, or do something at your booth within ninety seconds, it doesn't get floor space.

    Brochure tables make me sad. Build something a kid can break — I mean, use.

    What a vendor booth includes

    • One 10 x 10 floor space in a high-traffic zone
    • One 8-foot table and two chairs
    • Power and shared Wi-Fi
    • Listing on the event website and program
    • Two vendor credentials per booth
    • Access to both sessions with setup time before doors

    The ninety-second rule

    Every vendor booth must give a kid something to do within ninety seconds of walking up. That can be a build, a demo, a controller, a puzzle, a print, or a flight. What it cannot be is a pitch, a flyer handout, or a sign-up sheet.

    If your activity is right for grades 3–8 and you can keep it hands-on, you belong here. Robotics clubs, maker spaces, coding camps, drone groups, AI educators, retro-tech collectors, 3D-print shops, and hardware tinkerers have all done well on our floor.

    Apply now

    Applications are reviewed for fit, safety, and whether the activity truly passes the ninety-second test. Space is limited and we expect booths to sell out.